/v1/offers/accounts, /v1/offers/currency
and so on — carrying its own fields. You integrate with the categories you
sell in, and a category added to the platform later leaves yours untouched.
This is the public surface. The seller dashboard’s own screens — payouts,
disputes, account settings — are not part of it, and an API key does not reach
them.
An offer is one listing on the marketplace. The API calls them offers, and
so does everything below.
Base URL
/v1/....
Your first request
1
Create a key
In the seller dashboard, go to Seller → API keys and create one. It is
shown once — copy it then, there is no way to read it back.
2
Send it
The key goes in the
Authorization header of every request. There is
nothing to exchange it for.3
Read the category's own fields
What a category’s create call takes is in its own reference page — an
accounts offer has a price and pictures, a currency offer has a product
and a stock. What varies by game is This path resolves a game’s
attributes, and the schema endpoint
answers with those: the fields, their types, and which are required.slug. The other catalog paths address a
game by the id that GET /v1/offers/games returns — a slug there
answers 400.Catalog reads are public — you can explore them before you have a key.Statuses
A new offer is adraft: yours, and nobody else’s to see. publish makes it
active, and buyers can buy it from that moment — nothing reviews it first.
Publishing an offer with nothing left to sell is refused with 409: add stock
first. Editing changes nothing about where an offer stands — an active one
stays live, a draft stays a draft.
paused is yours too, through pause and unpause. archived is the end of the
line: DELETE retires an offer for good and keeps it readable to you.
reserved and sold follow orders, not calls. removed is a takedown after
the fact, which no call in this API performs.
Prices
Every price in this API is an integer in US cents.price: 4990 is $49.90.
There are no fractional amounts, and USD is the only currency.
Where to go next
Authentication
Keys, address allowlists, rate limits, and what the errors mean.
API Reference
Every endpoint, with a playground you can send live requests from.
